50 Fast Macromedia Flash MX Techniques - download pdf or read online

By Ellen Finkelstein

ISBN-10: 0764536923

ISBN-13: 9780764536922

* 50 cool innovations that would take your Flash animations to the subsequent point. comprises subject matters resembling Simulating a 3D dice, developing an Explosion, construction Letters from an photographs, Making Mono Clips Sound Like Stereo, making a 3D Morph, Triggering Speech Bubbles, development a User-response shape, placing a Flash motion picture onto a PDA.
* Covers the most recent Flash "X" free up. almost all these results is additionally created with Flash 5.
* 50 step by step tips on how to make your Flash five and Flash "X" animations extra awesome, attractive, powerful, and enjoyable. encompasses a 32-page full-color insert highlighting the main dramatic visible methods.

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Additional info for 50 Fast Macromedia Flash MX Techniques

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STEP 1: CREATE YOUR CHARACTER Start with a new movie (File ➢ New). You need a line drawing of a character in profile. 2. A slight roughness of the stroke is helpful to hide imperfections as you make adjustments to the arms and legs. fla in the Techniques folder of the CD-ROM. Depending on your artwork, you may have to modify the original character to match one of the eight positions. You can do this using any of the Flash tools. Here’s one way to change the position of the legs. Choose the Pencil tool and a stroke color that contrasts with the color of the strokes in your character.

Drag it to the left to delete the end of the sound. In both the left and right channel displays, Flash shows an envelope line to indicate the approximate direction of the sound’s volume. There are small squares (envelope handles) where the volume changes. Drag an envelope handle up (to increase volume) or down (to decrease volume). When you finish editing a sound, click OK to close the Edit Envelope dialog box.  STEP 3: ADD THE MOUTH Now add the mouth shapes. Add a layer above the face layer and call it lips.

You start with a shape, such as a circle. The circle changes to an outline of your photo. Then the outline fades out as the photo fades in. Later in this section, we use an example of a circle morphing into a cat to explain the process of simple shape tweening, which you can use for line drawings. You can find an example of this technique in the Techniques folder of the CD-ROM. fla. STEP 1: IMPORT THE PHOTO Start with a new movie (File ➢ New). Then import the photo and prepare it by removing its background and converting it to a symbol.

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50 Fast Macromedia Flash MX Techniques by Ellen Finkelstein

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