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Extra info for A bankruptcy problem and an information trading problem: Applications to k-convex games

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When Interface Builder created these references it also created some clean up code in the implementation of ViewController. Listing 2–6, shows this automatically generated code. Listing 2–6. m (partial) - (void)viewDidUnload { [landscapeView release]; landscapeView = nil; [landscapeHolderView release]; landscapeHolderView = nil; [portraitView release]; portraitView = nil; [portraitHolderView release]; portraitHolderView = nil; [rockPaperScissorsController release]; rockPaperScissorsController = nil; [super viewDidUnload]; // Release any retained subviews of the main view.

Clicking Next prompts you to save the project. Xcode will create a new folder in the selected directory, so you don’t have to manually create a folder if you don’t want to. When the new project is saved, you will see something similar to Figure 2–4. CHAPTER 2: Setting Up Your Game Project Figure 2–4. A newly created project On the left side of Figure 2–4, there is a tree containing the elements of the project with the root most element selected (A). On the right, the Summary tab is selected (B).

In this chapter, we will discuss setting up a new Xcode project that is a suitable starting point for many games. This will include creating a project that can be used for the deployment on the iPhone and the iPad, handling both landscape and portrait orientations. We look at how an iOS application is initialized and where we can start customizing behavior to match our expectations of how the application should perform. We will also explore how user interface (UI) elements are created and modified in an iOS application, paying special attention to managing different devices and orientations.

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A bankruptcy problem and an information trading problem: Applications to k-convex games by Driessen T.

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